Expressive Space: Embodying Meaning in Video Game Environments
This book explores how video game environments can be designed to express ideas, emotions, and discourses through the spatial experiences that they afford players. It uses theories of embodied cognition to explore the structures of spatial experience and propose a means for analyzing built environments of all sorts, devoting chapters to analyses of spaces designed for exploration, enjoyable motion, situated action, and training perception. The book will be available from De Gruyter in January 2022. It is a significantly expanded and revised version of my earlier MA research available here.